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Vol 34 Issue 4 2022

Editor-in-chief: Nick Bowman
Frequency: 6 issues per year

Original Articles

Avatar-Based Self-Influence in a Traditional CMC Environment
  • David Beyea
  • Brandon Van der Heide
  • David Ewoldsen
  • Allison Eden
  • Jingbo Meng
Vol. 34, Issue 4 • August 26, 2021, pp. 189–199
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Can Narratives Increase Compliance?
An Experiment of Vicarious Foot-in-the-Door
  • Liyuan Wang
  • Sheila T. Murphy
  • Nathan Walter
Vol. 34, Issue 4 • November 12, 2021, pp. 200–215
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Attitude-Consistent Health Messages About Electronic Cigarettes Increase Processing Time
Perceiving Message Senders as Socially Close Increases Message Recall
  • Shelby Wilcox
  • Richard Huskey
  • David C. DeAndrea
Vol. 34, Issue 4 • November 19, 2021, pp. 216–229
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Research Report

“Don’t Give Up!”
Can the Competitiveness and Difficulty of Video Games Build Persistence for a Subsequent Non-Gaming Task?
  • John A. Velez
  • Wonseok (Eric) Jang
  • Joshua M. Jordan
  • William R. Walker
Vol. 34, Issue 4 • November 8, 2021, pp. 230–235
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Pre-Registered Report

Credible Influencers
Sponsored YouTube Personalities and Effects of Warranting Cues
  • Benjamin K. Johnson
  • Amanda S. Bradshaw
  • Julia Davis
  • Vanessa Diegue
  • Lily Frost
  • Jonathan Hinds
  • Tracy Lin
  • Cassidy Mizell
  • Deanna Quintana
  • Ruowen Wang
Vol. 34, Issue 4 • August 26, 2021, pp. 236–248
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Book Review

Erratum

Free Access